Cutscenes
Luddite » Devlog
To enable a flow of gameplay from the combat and movement to talking with the NPCs after quests, or to blend between world transitions, we added a fade mechanic. The screen will fade to black, and then fade back in at a later point. This is to allow for seamless transitions rather than harsh camera transitions.
Cutscenes were revamped in the hub world to now move the camera to the NPC, fade between them, and allow for multiple cutscenes to be played sequentially. Before, all cutscenes happened at the same time. This allows the player to complete as many quests as they want, and be able to collect the rewards from all of them upon returning to the hub world and have the player feel accomplished for completing the quests.
Luddite
Status | Released |
Author | Me Gusta Productions |
Genre | Adventure |
More posts
- Balancing the enemiesSep 22, 2022
- Quest GamefeelSep 12, 2022
- Dungeon SpawnsSep 11, 2022
- Questing SystemsAug 24, 2022
- Adding Physics to our GameAug 19, 2022
- Questing backendAug 16, 2022
- Dungeon Nav MeshAug 09, 2022
- Dungeon CorridorsJul 21, 2022
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