Quest Gamefeel
Luddite » Devlog
Currently, the way that the quests work is just internally updating a number and then upon returning to the hub world immediately awarding the items to the player. In this update, we added some feedback to let the player know of the quests. There is now a sound when you complete a quest, and a different sound that plays when a quest objective is updated but not completed.
In addition to this, there is now a cutscene that plays in the hub world to talk to an NPC who thanks you for completing the quest, and gives you the rewards. This is to let the player feel accomplished for completing a quest, rather than just receiving the items. This was done just by looping over all quests, checking the completion status and checking which are complete. If multiple quests are completed at the same time, they will play sequentially rather than simultaneously.
Luddite
Status | Released |
Author | Me Gusta Productions |
Genre | Adventure |
More posts
- CutscenesSep 22, 2022
- Balancing the enemiesSep 22, 2022
- Dungeon SpawnsSep 11, 2022
- Questing SystemsAug 24, 2022
- Adding Physics to our GameAug 19, 2022
- Questing backendAug 16, 2022
- Dungeon Nav MeshAug 09, 2022
- Dungeon CorridorsJul 21, 2022
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