Dungeon Spawns
Spawning things in the dungeon comes in 3 waves. The first wave will be all the enemies in the dungeon, as we want to ensure we have enough to make the dungeon playable. After that, we decide the boss teleporter to go fight the boss, and after that we add props and decor. To do this, we have a two part system. The first thing is checking only for inside of rooms. We don't want any enemies, props, or the teleporter spawning inside of the hallways, as it could block the player or become cramped.
When we have found all the available spots, we go one by one, placing a prop/enemy and marking it as unavailable. This is to ensure two props don't spawn on top of each other, or enemies spawning inside of props. Because we are going one by one, if a spot ever becomes unavailable, just try and place it again. If it still does not place after a certain number of tries, then just give up. If a room is too small, for example it might not be able to hold 20 different props, which is why they are last. This system ensures the highest priority objects get spawned first, and then comes the details.
Luddite
Status | Released |
Author | Me Gusta Productions |
Genre | Adventure |
More posts
- CutscenesSep 22, 2022
- Balancing the enemiesSep 22, 2022
- Quest GamefeelSep 12, 2022
- Questing SystemsAug 24, 2022
- Adding Physics to our GameAug 19, 2022
- Questing backendAug 16, 2022
- Dungeon Nav MeshAug 09, 2022
- Dungeon CorridorsJul 21, 2022
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